More advanced stuff still needs time to mature.Īt this point in time, it is only the types of assets listed below which we suggest you to experiment with. There is code in there which at least partially covers all of the wide spectrum of different 3D model types in our games, but as of now we only bring out to your attention specific aspects of SCS Blender Tools we consider ready.
You are getting a dump of up-to-date SCS Blender Tools codebase, we are not holding back any part of it.
Please keep in mind that what you are getting is a beta, with no express guarantees that it will work perfectly or work at all in your desired context. There is still a lot of work left to be done on polishing and on proper support of the most complex types of 3D assets, but already we are in good enough shape to invite you to try things out. Today we are releasing the first version of SCS Blender Tools. The road to get there has proved to be somewhat bumpier than we anticipated, but we are happy to report very good progress at last. It was already quite a long time ago when we first mentioned our goal to empower the mod community with tools matching in power of our internal asset creation pipeline.